Procedural generation of Pitfall! worlds on the Atari 2600 January 10, 2023 by insecure_automaton Evidently, each unique room was generated w/ only 1 byte(!) of data: https://evoniuk.github.io/posts/pitfall.html Share this: Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Click to share on LinkedIn (Opens in new window) LinkedIn Click to share on Reddit (Opens in new window) Reddit Click to print (Opens in new window) Print Like this:Like Loading... Related