Adding a link here for later review – an interesting intersection of art and algorithm: https://alex.miller.garden/
Category: Programming
Free sprite assets from itch.io
“The Core”: resurrecting Atari 2600 homebrew abandonware/vaporware…
…from a single screenshot more than 20 years after it disappeared due to unfortunate circumstances.
Interesting thread here at AtariAge discussing the current effort and a contemporaneous description of the game by the original developer, Paul Oswood, here.
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I’d be remiss if I didn’t link to the original screenshot of course:

Programming the Atari 2600 VCS
As I wrote previously, I’m considering taking a stab at programming Atari 2600 games for fun and _. May just update helpful links here:
- Atari 2600 Programming for Newbies, plus, the associated book in PDF format
- Creating a game for Atari 2600 in 2022 — side note: your paywall sucks, Medium, especially for the level of content you get these days
- Learn Assembly Language by Making Games for the Atari 2600
- 2600programming
- Programming Games for Atari 2600 by Óscar Toledo G.
Pygame tutorials
A series of Pygame tutorials: https://www.pygame.org/wiki/tutorials
Pygame, a game dev framework for Python 3
I mentioned in a previous post that one of my goals for 2023 was to program 12 games to help keep my programming brain limber and my skills sharp. I also mentioned that I suspect most of my dev work for that goal will be in Python 3: that’s what my shop mostly uses, it’s flexible, and it’s what I’m comfortable with.
Luckily, Pygame exists and is great for the types of games that I’ll be working on as part of my goal. And…there are plenty of tutorials out there so I won’t struggle too much.
At the beginning of every year, rather than…
…making formal new year resolutions, I set a list of goals. Most I have no intention of fully completing but they allow me to have something to look forward to and structure my “wants” against my “needs” and actual availability haha…
I try not to limit myself and what goes on the list can range from the must-do to the super-superfluous.
One of my goals for 2023 is to improve my programming skills and, really, just keep them sharp since I’m in a leadership position that doesn’t really allow me to dive into the hands-on, individually contributing, technical aspects of the work we do.
What better way to keep programming skills sharp than to program games? So, 2023 goal #3 is to program 12 games. I’m stating at the outset that my intent is to be language-agnostic though I suspect most, if not all, will be in Python 3. May even take a crack at racing the beam with some Atari 2600 assembly programming.
Without further ado, let me introduce game #0, Pong-23.
I had a helluva fun time working on it over Christmas break. It doesn’t really count towards the 12 game goal since I finished it the penultimate day of 2022, but it helped get my brain limber. Let’s figure out what’s next!

ChatGPT’s all the rage now, of course…
Some ideas to run by ChatGPT Assistant for Python automation help: https://medium.com/geekculture/hey-chatgpt-solve-these-coding-tasks-using-python-b2e7482f2c18
To save a link click, basically boils down to:
- Ask Assistant to plot a linear regression
- Use pywhatkit to send a message on WhatsApp
- Use smtplib to send an email
- Scrape data from Books to Scrape using Beautiful Soup.
- Finally, generate an Excel file use openpyxl.
Procedural generation of Pitfall! worlds on the Atari 2600
Evidently, each unique room was generated w/ only 1 byte(!) of data: https://evoniuk.github.io/posts/pitfall.html
Fuzzing the Github API
Been futzing around with fuzzing lately, came across this to read for later: https://ludovicianul.github.io/2020/10/05/github-api-testing/