Category: Vintage Computing

Programming the Atari 2600 VCS

As I wrote previously, I’m considering taking a stab at programming Atari 2600 games for fun and _.  May just update helpful links here:

Twin Galaxies records

One of my 2023 goals is to rank on the Twin Galaxies records boards. I’m likely going to have to do it in what I call the “Tim Ferris way” though – by technicality haha…

Then again, there are a lot of really high scores already, at least for the games I currently own. Maybe I’ll just have to shoot for next-to-last rank for Gopher on the Atari 2600.

Interesting read on the technical aspects…

…of the Galaga no-fire cheat: https://www.computerarcheology.com/Arcade/Galaga/

Procedural generation of Pitfall! worlds on the Atari 2600

Evidently, each unique room was generated w/ only 1 byte(!) of data: https://evoniuk.github.io/posts/pitfall.html

WinWorld, archive.org and abandonware

I’ve been on a nostalgia trip lately (again) for vintage computing. Luckily, most of the stuff I’m interested in is old enough that it can fly under the radar and be shared as the companies who created it have long since folded/merged as business entities or have stopped supporting the software altogether.

Continue reading “WinWorld, archive.org and abandonware”

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